3D Artist specializing in hard-surface modeling using Blender and Unreal Engine. Experienced with UV mapping, texturing, and animation for game-ready assets. Background in Computer Engineering provides a strong technical foundation for procedural workflows, optimization, and real-time integration. Actively developing a professional portfolio and seeking remote opportunities to contribute to creative teams worldwide.
Experience: Less than 6 months
Software I use
Experience: Less than 6 months
Specialized in Building Environments Solid Understanding of Good Topology UV Unwrapping Textures Geometry Nodes
Experience: Less than 6 months
Adobe Premiere and After Effects Da Vinci Resolve
Experience: 6 months - 1 year
Solid Foundation, made a few unreleased concept games
Experience: 6 months - 1 year
Worked as an Instructional Designer online Modules for E-Learning
Experience: Less than 6 months
Basic web page layouts
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