I’m a 3D Generalist with over 2.5 years of experience in game development and real-time content creation. I specialize in building characters, environments, and animations using Blender and Unreal Engine, with a focus on creating assets that are both visually appealing and efficient for production.
I have experience working across the full pipeline from modeling and texturing to animation, rendering, and in-engine implementation. I also work on short-form visual content, including storytelling-driven animations and promotional renders.
I enjoy creating stylized visuals and bringing ideas to life through character interaction, cinematic timing, and clean visual storytelling.
Experience: 5 - 10 years
I've been learning Blender since Middle School, I've learned mostly how to animate then secondary is modelling and even some texturing.
Experience: 5 - 10 years
Experience: 5 - 10 years
I've been Animating in Toon Boom Harmony these days, but my past Software's are Macromedia, Adobe Flash and Toon Boom Studios 8.0
Experience: 2 - 5 years
I Create Illustrations in this Software, I draw based to anime art style
Experience: 2 - 5 years
I can use Adobe Premier and Sony Vegas Pro
Experience: 2 - 5 years
My Main Video Editing Software
“For years, I maxed out my hours, got burnt out, and the quality of my work would start to go down. I decided to take the leap, hire correctly, and now it frees up my time to focus on growing the business.”
Tyler Gies
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