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I have over a year's experience working as a 2D Game artist for game studios. My skills and expertise include character design, pixel art and animation, art asset creation including characters, environmental elements, backgrounds, UI elements, and splash art. I am familiar with the workflow pipeline of game development, from concept ideation to final production, as well as the process of formatting the art asset for Spine and Unity integration, all while adhering to the project's artstyle and design guidelines and iterating based on feedback.
In addition, I have years of extensive illustration and digital art experience for a wide variety of clientele and jobs including hobbyists, content creators, game designers, and geek/gaming merchants. I have a keen eye for anatomy, design and detail, a wide visual library, all of which makes me able to adapt to a wide range of genres and styles, including semirealism, stylized cartoon, and comicbook.